Start here
Dinoblade beginner guide
The Demo is short enough to learn by doing, but long enough to punish panic. Use this page for the habits; use the walkthrough for the exact Dry Canyons route.
Official:The Demo covers dry canyons, mini-bosses and one main boss in about an hour.
Hands-on notes:Hands-on notes confirm the KIRA → AXE → KASEI route and Red Soul / Boss SP rhythm.
Your first run in five moves

- Pick up Akai's Greatsword at the start and use the opening enemies to learn one safe string before chasing damage.
- Blocking and attacking both spend stamina; over-attacking is the easiest way to make later bosses feel unfair.
- Use Heavy Attack combo with CTRL and Charge Attack by holding C. A full Charge Attack costs 5 Resonance; an early release sends a faster energy blade.
- Use deaths as route data: KIRA teaches rhythm and summons, AXE teaches patience and red-glint danger, KASEI teaches phase discipline.
- Do not publish a final build from the Demo. Health and Stamina give learning room; Strength and Resonance matter once your main failure is clear.
Fast route map
01Dry Canyons Part 1
Akai's Greatsword, block/deflect tutorial, Charge Attack tutorial, KIRA and first Red Soul.
Open guide →A safe early allocation
There is still no verified best build. A learning-focused spread can add Health until mistakes stop ending attempts, then enough Stamina for an attack-and-exit loop. Strength shortens fights; Resonance matters more once Charge Attacks, Soul Arts or summons become central to your plan.

Full walkthrough
Every Dry Canyons step in one page.
Open routeChoose a defensive tool
Block, deflect, red-glint attacks and Instinct Counter.
Open combat guideRelease-day check: Exact per-point gains, caps and respec cost still need a current-version stat test before this site publishes numeric breakpoints.