Soul Arts: useful now, database later
Steam confirms the Demo awards souls and skill points. V2 adds a clearer named-skill list and achievement links for three max-upgrade Soul Arts, while keeping costs, cooldowns and build rankings out until current-version testing records them.
Skill-tree structure described by the developer
Each Soul Art tree is described as four abilities plus one passive, with three levels per ability. Upgrades can add effects rather than only increasing numbers; the developer gives a stun ability that changes from level two as an example. Launch-build names, costs and complete trees remain unverified.
Named Soul Arts and effects to test

- Meteor Dash: MASTER OF THE DASH confirms it can be upgraded to its limit; exact levels, cooldown and cost need capture.
- Meteor Slice: MASTER OF THE DANCE confirms a max-upgrade goal; hands-on notes use it as a named offensive art.
- Meteor Zone: MASTER OF THE BLADE confirms a max-upgrade goal, but exact use case and scaling still need current-version data.
- Alpha Roar: noted as a freeze or lockdown tool; test duration, boss resistance and level changes before writing a build.
- Survival Instinct: confirmed passive name; record level effects before ranking it.
- Charge Attack / Charge Slash: route and KASEI notes show charged attacks matter, but they still need consistent terminology and cost checks.
Boss SP and summons
KIRA and AXE are recorded as summon sources after their Red Soul rewards. KIRA's passive is noted as +10% damage; AXE's passive improves stamina regeneration speed. KASEI is recorded as rewarding 3 Boss SP but no summon. Press 4 to use a boss summon after the mechanic is unlocked.
What this is not
This is not a complete skill database, tier list or damage calculator. Names, costs, cooldowns, unlock conditions and scaling must be recorded from the current build before they become structured data.
Achievement links
Meteor Dash, Meteor Slice and Meteor Zone all have max-upgrade achievements.
AchievementsSpend base SP
Use attributes to solve a visible problem first.
AttributesTest in a boss fight
Use the documented Demo route as a controlled test.
Walkthrough