Boss 02 • hands-on notes
AXE: stop rushing the answer
AXE is the Dry Canyons Part 2 boss and the Demo's first real punishment for greed. Its attacks are slower than KIRA's, but the size of the weapon makes bad stamina habits expensive.
Hands-on notes:AXE uses a large axe and appears after the red-glint tutorial.
Hands-on notes:Reward notes record a stamina-regeneration passive and 1 Boss SP.
- Location
- Dry Canyons Part 2
- Weapon
- Large axe
- Role
- Medium difficulty / frontal pressure
- Rewards
- Summoning Skill, stamina-regeneration passive, large EXP, 1 Boss SP
Moves to learn

- Whirlwind: three circular swings; the final swing is noted as deflectable.
- Swing Combo: three frontal swings that can be deflected with clean timing.
- Jump Swing: a heavier gap-closer; roll back or to the side before punishing.
A repeatable approach
- Start with a Soul Attack or ranged pressure if you have a safe opening.
- Do not stand at a range where the full axe arc fills your screen.
- Use one short punish after Jump Swing rather than trying to empty the bar.
- When red-glint instincts carry over from the tutorial, decide deliberately: deflect test or disengage.
- If AXE feels harder than KIRA, slow down first; adding damage is not a substitute for seeing the wind-up.
Reward and next step
The July 24 notes record AXE as another summon source, with a passive that improves stamina regeneration speed, large EXP and 1 Boss SP. Continue to Dry Canyons Part 3 only after spending resources intentionally.