Progression • demo

Spend SP on the problem you can name

The developer names four attributes: Health, Strength, Resonance and Stamina. Hands-on routing confirms that stamina, Resonance spending and survivability matter immediately, but exact per-point gains, caps and breakpoints still need controlled testing.

Developer interview:Health, Strength, Resonance and Stamina are the four named attributes.
Hands-on notes:Demo route notes repeatedly connect stamina and Resonance management to boss attempts.
Health
Raises vitality; exact gain unverified
Strength
Raises physical attack; exact scaling unverified
Resonance
Raises spell and magic damage; exact scaling unverified
Stamina
Raises endurance for actions; exact gain unverified
HEALTH STRENGTH STAMINA RESONANCE

Three honest starting frameworks

Official Dinoblade gameplay screenshot showing a low-health boss-style fight in an autumn forest
Official Steam screenshot. The low health UI makes it useful for difficulty and survivability notes.

Four attributes confirmed by the developer

The developer names Health, Strength, Resonance and Stamina. Health raises vitality, Strength physical attack, Resonance spell/magic damage, and Stamina endurance for actions. Exact per-point gains, caps and breakpoints still require launch-build testing.

Respec and Demo quirks

A Steam discussion says attributes could be downgraded and points reallocated in the Demo. Another post reports a pylon-related SP bug. Neither should be treated as intended full-release progression. The next useful update is not another opinion paragraph; it is a controlled stat table with before/after values.

Release-day check: Confirm stat labels, gains, caps, respec cost and whether old Demo exploits are fixed before adding a calculator.