Progression • demo
Spend SP on the problem you can name
The official demo page confirms souls and skill points are used to unlock skills and strength. Player reports identify four upgrade goals: Health, Damage, Resonance/Mana and Stamina. Exact names and per-point gains still need launch-day verification.
Official:The demo grants souls and skill points for new skills and strength.
Demo player report:Players discuss Health, Damage, Resonance/Mana and Stamina allocations.
- Health
- More room to survive mistakes; exact gain unverified
- Damage
- Shorter fights; exact scaling unverified
- Resonance / Mana
- Supports ability use; current naming needs verification
- Stamina
- Supports attacks and evasive movement; exact rules unverified
Three honest starting frameworks
Learning / survival
Prioritize enough Health and Stamina to see more of the fight before adding Damage.
Best for first clearsBalanced
Alternate survivability and offense when no single failure dominates.
Best for adaptationAbility-focused
Consider Resonance/Mana only after confirming the abilities you actually use and their costs.
Best for testing artsRespec and Demo quirks
A Steam discussion says attributes could be downgraded and points reallocated in the Demo. Another post reports a pylon-related SP bug. Neither should be treated as intended full-release progression.
Release-day check: Confirm stat labels, gains, caps, respec cost and whether old Demo exploits are fixed before adding a calculator.