Progression • demo

Spend SP on the problem you can name

The official demo page confirms souls and skill points are used to unlock skills and strength. Player reports identify four upgrade goals: Health, Damage, Resonance/Mana and Stamina. Exact names and per-point gains still need launch-day verification.

Official:The demo grants souls and skill points for new skills and strength.
Demo player report:Players discuss Health, Damage, Resonance/Mana and Stamina allocations.
Health
More room to survive mistakes; exact gain unverified
Damage
Shorter fights; exact scaling unverified
Resonance / Mana
Supports ability use; current naming needs verification
Stamina
Supports attacks and evasive movement; exact rules unverified

Three honest starting frameworks

Respec and Demo quirks

A Steam discussion says attributes could be downgraded and points reallocated in the Demo. Another post reports a pylon-related SP bug. Neither should be treated as intended full-release progression.

Release-day check: Confirm stat labels, gains, caps, respec cost and whether old Demo exploits are fixed before adding a calculator.