Each region is gated by an Alpha boss.
Dinoblade's world is divided into distinct biomes, each ruled by a ferocious Alpha predator. The Dry Canyons opening is fully verified from hands-on routing. The later regions are confirmed by Steam achievement data, player reports and the July 25 full-release verification pass, but room-by-room walkthroughs for Canyon, Grasslands and later areas still need screenshot capture.
- Verified region
- Dry Canyons (Demo route)
- Confirmed regions
- Canyon, Grasslands (by achievement and video cross-check)
- Save system
- Save Stones (bonfire-style rock pillars)
- Key collectibles
- Health Ores, Red Souls, Boss SP, legendary weapons
- Region gating
- Each biome is locked behind its Alpha boss
Dry Canyons — the verified opening
The Dry Canyons is the only region with a fully verified room-by-room walkthrough. It covers roughly the first hour of gameplay and ends after KASEI. The route is split into three parts, each with its own save stones, enemy encounters and tutorial prompts.

KIRA guide
Moveset, summon reward, +10% damage passive.
KIRAAXE guide
Three core attacks, stamina-regen passive.
AXEKASEI guide
Two-phase plan, cleaver openings, 3 Boss SP.
KASEIPick up Akai's Greatsword, learn block/deflect/Charge Attack, fight four tutorial enemies (two together, then trident, then scythe), save at the first Stone Pillar, save again after the waterfall, fight KIRA The Exile, pick up Red Soul in the waterfall.
Open guide →Jump down from KIRA's save point, descend through waterfalls, encounter hammer enemy (three-swing pattern), save at the slope Stone Pillar, climb to the red-glint tutorial, fight AXE, pick up Red Soul and Boss SP.
Open guide →Fork path — go left for enemies, break red crystal for Heal Ore +1 (heal count rises to 4), go right, save before KASEI, fight two-phase boss (Ankylosaurid Club → Giant Cleaver), collect 3 Boss SP, pick up new weapon past breakable rock, Demo ends.
Open guide →Dry Canyons — save stones and collectibles
- Save Stone 1: After the first four tutorial enemies, before the waterfall.
- Save Stone 2: After the waterfall, in the Charge Attack tutorial area. Soul pickup nearby between tree and rocks.
- Save Stone 3: Cliff area after KIRA, with soul between tree and rocks.
- Save Stone 4: Bottom of the waterfall descent in Part 2, after jumping down from KIRA's pillar.
- Save Stone 5: Near the slope in Part 2, before the red-glint tutorial.
- Save Stone 6: Part 3, after the fork path, before KASEI.
- Heal Ore +1: Part 3, behind a red crystal on the left fork before the final save.
- Red Souls: One after KIRA (waterfall), one after AXE, one after KASEI.
- Boss SP: 1 from KIRA, 1 from AXE, 3 from KASEI.
- New weapon: Past the breakable rock after KASEI, before the Demo endpoint.
Early full-release expansion
The supplied current-release recording places SHIELD → TANK → HAKU after the Dry Canyons route. Exact save-stone positions and room-by-room routing still need separate capture.
SHIELD
Early full-release boss; prioritize guard breaks.
Boss indexTANK
Heavy boss; keep stamina for exits.
Boss indexHAKU
Great Lake boss recorded after TANK.
Boss indexAsteron Meteorrend
Dry Canyons pickup on the recorded early boss-reward route.
WeaponsHealth Ores
Canyon checklist pass for THE IRON DINO.
Health OresDarkclaws Forest — midgame
The supplied current-release sequence places MOKUSEI THE TITAN → STICK → SPEED after HAKU. The recording confirms the encounter names and order; room-by-room collection routing still needs capture.
MOKUSEI THE TITAN
Darkclaws Forest titan encounter.
Boss indexSTICK
Parry-focused boss tied to PARRYSAUR!.
Boss indexSPEED
Forest-speed encounter; short punishes.
Boss indexResonant Edge
Darkclaws Forest boss-reward route in the current recording.
WeaponsHealth Ores
Use the three recorded current-release collection routes.
Health OresLate-game and endgame regions
The supplied sequence continues KETSURO → DOSEI → REAPER & SHADE → HORN → RED ASH, then reaches AKAI TSUKI at Peak of the Ancients. MAAKYUURII appears after the Boss Rush segment. Boss Rush unlocks after the final boss.
Regional progression framework
Use this as the high-level route map. Each region unlocks after defeating its Alpha boss. Collectibles (Health Ores, legendary weapons, Ghost Summons) may require backtracking to earlier regions.
KIRA → AXE → KASEI. Starter weapon, Red Souls, Heal Ore +1, first build decisions.
Open guide →SHIELD → TANK → HAKU. Use the sword and ore recordings for collection detours.
Open guide →MOKUSEI → STICK → SPEED. The recording gives the current boss sequence.
Open guide →