Every confirmed boss name, with the order clearly labeled
The July 25 full-release verification pass upgrades the boss hub from a cautious index to a usable order guide. KIRA, AXE and KASEI have detailed hands-on pages; later bosses stay in the hub with concise strategy notes until each fight has enough screenshots and move names for its own page.
- Detailed guides
- KIRA, AXE, KASEI
- Named defeat targets
- 15 boss defeat achievements plus combat/story milestones
- Order status
- Opening verified; later order verified as route framework
- Current boundary
- Later fights need move-by-move pages, not name confirmation
Detailed hands-on boss guides

KIRA, The Exile
Scythe rhythm check: Reaper's Slash, Rushing Blow, Boomerang Strike and QTE pressure.
KIRA guideAXE
Large-axe patience check: Whirlwind, Swing Combo and Jump Swing.
AXE guideKASEI, The Tyrant
Two-phase main boss: Ankylosaurid Club into Giant Cleaver.
KASEI guideSHIELD
Guard-break test. Lowest pass-through rate in the game.
SHIELD guideDOSEI THE GIANT CLAW
Malenia-style Phase 2 string. Pixel-perfect parries.
DOSEI guideREAPER & SHADE
Duo fight. Target separation is the key.
REAPER & SHADE guideRED ASH
Swamp Alpha. The wall is getting there, not the fight.
RED ASH guideAKAI TSUKI
Secret boss. Lowest defeat rate (7.7%). Phase 2 speed problem.
AKAI TSUKI guideBoss order framework
The first three entries are verified by hands-on Dry Canyons routing. The later order is now treated as full-release route guidance from the supplied verification pass, achievement-rate sequence and timestamp cross-checks. Per-boss pages will still wait for move-by-move capture.
Opening sequence with route notes, rewards and KASEI Heal Ore preparation.
Open guide →Early full-release cluster; bring a stable defensive plan and avoid greedy heavy attacks.
Open guide →Midgame cluster; prepare for aerial pressure, parry checks and faster forest tempo.
Open guide →Late cluster; healing capacity, posture control and target separation become more important.
Open guide →Special / endgame route before Boss Rush and the hidden story achievements.
Open guide →Achievement-confirmed full-game boss names
These names come from the July 24 achievement dataset in the supplied materials. They confirm boss existence and defeat conditions, not yet full walkthrough routes, drops, move names, or reliable builds.
SHIELD
Early full-release boss after the Demo route; prioritize guard breaks and avoid treating the shield as a normal stagger target.
Achievement sourceHAMU
Hammer-style boss in the early full-release cluster; delay your punish until the slam string fully ends.
Achievement sourceTANK
Heavy boss paired near HAMU in progression; keep stamina for exits instead of trying to race it.
Achievement sourceMOAUSE THE TITAN
Titan / aerial-style midgame boss; stay patient and punish grounded windows rather than chasing unsafe air time.
Achievement sourceSTICK
Parry-focused boss tied to PARRYSAURI; use it as a deflect consistency check before later fights.
Achievement sourceSPEED
Forest-speed encounter; short punishes are safer than long strings while learning its tempo.
Achievement sourceKETSURO
Later grounded boss; conserve posture and do not burn all recovery tools before HORN.
Achievement sourceDOSEI THE GIANT CLAW
Late giant-claw fight; side positioning and heal discipline matter more than raw trading.
Achievement sourceREAPER & SHADE
Dual-boss fight confirmed by the achievement condition; separate the two threats before committing to heavy attacks.
Achievement sourceRED ASH
Endgame ash boss and one of the final progression checks; enter with a stable weapon and spare heals.
Achievement sourceHORN
Chainbreaker boss visible in official media context; treat charge punish windows as the main learning target.
Achievement sourceAKATSUKI
Special / hidden boss tied to BREAK THE SPIRIT, CLAIM THE STEEL; route is now treated as a real endgame target.
Achievement sourceHow to use the later-boss notes
These hub notes are intended to answer searchers who need order and preparation today. They are not yet full standalone fight pages. The next upgrade should be screenshots, exact attack names, safe punish windows and reward captures for SHIELD through RED ASH.
Universal prep that does not fake frame data
- Enter with a plan for stamina, not a plan to spend the whole bar.
- Watch one complete attack sequence before committing to a long punish.
- Move the fight away from arena walls when the camera starts compressing your view.
- Change one variable after a loss: positioning, attack count, defensive choice or attribute allocation.
- Use Soul Arts and Boss SP abilities only after you understand their current mana/cooldown behavior.