All 16 bosses, with the final-boss route visible
The supplied current-release recording covers 16 named encounters and a Boss Rush segment. Use this page for order, regions and timestamps; individual move-by-move guides still require a separate capture pass.
- Recorded encounters
- 16
- Opening route
- KIRA → AXE → KASEI
- Final-boss evidence
- AKAI TSUKI at 45:20
- Boss Rush segment
- 52:24–56:57
- Current boundary
- Timestamps are verified; frame data and drops are not
Detailed hands-on boss guides

KIRA, The Exile
Scythe rhythm check from the Demo route.
KIRA guideAXE
Large-axe patience check from the Demo route.
AXE guideKASEI, The Tyrant
Two-phase Demo boss: Ankylosaurid Club into Giant Cleaver.
KASEI guideSHIELD
Guard-break test; the achievement is 40.3% in the Aug 4 snapshot.
SHIELD guideDOSEI THE GIANT CLAW
Late encounter named in the current-release recording.
DOSEI guideREAPER & SHADE
Dual encounter named in the current-release recording.
REAPER & SHADE guideRED ASH
Swamp encounter named in the current-release recording.
RED ASH guideAKAI TSUKI
Final-boss evidence at 45:20; BREAK THE SPIRIT achievement is 13.1% in the Aug 4 snapshot.
AKAI TSUKI guideFinal boss: AKAI TSUKI
The supplied current-release recording places AKAI TSUKI, The Blood Moon / True Form, at 45:20 and shows the two-stage encounter. Steam independently confirms that defeating the final boss unlocks Boss Rush. The recording supports the encounter identity and timestamp; it does not establish exact HP values, drop tables or a universal build.

Recorded boss order
This order follows the supplied full-boss recording. Timestamps are navigation evidence, not a substitute for a room-by-room route.
Early full-release cluster; use the recording timestamps to jump to each fight.
Open guide →Midgame encounters, including the parry and speed checks.
Open guide →Late route with the dual-boss and swamp checkpoints.
Open guide →Endgame sequence and the final timestamped encounter in the supplied recording.
Open guide →Achievement-confirmed full-game boss names
These names come from the July 24 achievement dataset in the supplied materials. They confirm boss existence and defeat conditions, not yet full walkthrough routes, drops, move names, or reliable builds.
SHIELD
Early full-release boss after the Demo route; prioritize guard breaks and avoid treating the shield as a normal stagger target.
Achievement sourceTANK
Heavy boss in the early full-release cluster; keep stamina for exits instead of trying to race it.
Achievement sourceHAKU
Great Lake boss in the supplied current-release sequence; use the recording timestamp as the route anchor until a room guide is captured.
Achievement sourceMOKUSEI THE TITAN
Darkclaws Forest titan encounter; use the recording timestamp as the route anchor until a room guide is captured.
Achievement sourceSTICK
Parry-focused boss tied to PARRYSAUR!; use it as a deflect consistency check before later fights.
Achievement sourceSPEED
Forest-speed encounter; short punishes are safer than long strings while learning its tempo.
Achievement sourceKETSURO
Later grounded boss; conserve posture and do not burn all recovery tools before HORN.
Achievement sourceDOSEI THE GIANT CLAW
Late giant-claw fight; side positioning and heal discipline matter more than raw trading.
Achievement sourceREAPER & SHADE
Dual-boss fight confirmed by the achievement condition; separate the two threats before committing to heavy attacks.
Achievement sourceRED ASH
Endgame ash boss and one of the final progression checks; enter with a stable weapon and spare heals.
Achievement sourceHORN
Chainbreaker boss visible in official media context; treat charge punish windows as the main learning target.
Achievement sourceAKAI TSUKI
Final boss evidence in the supplied recording: Blood Moon / True Form at Peak of the Ancients (45:20).
Current-release recordingMAAKYUURII
Hidden Ice King / Flame Reborn encounter recorded after the Boss Rush segment (56:57).
Current-release recordingHow to use the later-boss notes
These hub notes are intended to answer searchers who need order and preparation today. They are not yet full standalone fight pages. The next upgrade should be screenshots, exact attack names, safe punish windows and reward captures for SHIELD through RED ASH.
Universal prep that does not fake frame data
- Enter with a plan for stamina, not a plan to spend the whole bar.
- Watch one complete attack sequence before committing to a long punish.
- Move the fight away from arena walls when the camera starts compressing your view.
- Change one variable after a loss: positioning, attack count, defensive choice or attribute allocation.
- Use Soul Arts and Boss SP abilities only after you understand their current mana/cooldown behavior.