Boss index • current release

All 16 bosses, with the final-boss route visible

The supplied current-release recording covers 16 named encounters and a Boss Rush segment. Use this page for order, regions and timestamps; individual move-by-move guides still require a separate capture pass.

Official:Steam confirms 29 achievements and Boss Rush after the final boss.
Hands-on notes:The supplied current-release recording covers 16 boss encounters and a Boss Rush segment.
Full-release hands-on:The recording places AKAI TSUKI at 45:20 and the Maakyuurii encounter at 56:57.
Recorded encounters
16
Opening route
KIRA → AXE → KASEI
Final-boss evidence
AKAI TSUKI at 45:20
Boss Rush segment
52:24–56:57
Current boundary
Timestamps are verified; frame data and drops are not

Detailed hands-on boss guides

Official Dinoblade gameplay screenshot showing dark swamp combat with glowing plants and a greatsword
Official Steam screenshot showing Dinoblade's darker combat mood.

Final boss: AKAI TSUKI

The supplied current-release recording places AKAI TSUKI, The Blood Moon / True Form, at 45:20 and shows the two-stage encounter. Steam independently confirms that defeating the final boss unlocks Boss Rush. The recording supports the encounter identity and timestamp; it does not establish exact HP values, drop tables or a universal build.

Current-release frame showing Akai Tsuki the Blood Moon
Current-release verification frame supplied for the AKAI TSUKI encounter; the recording guide places it at 45:20.

Recorded boss order

This order follows the supplied full-boss recording. Timestamps are navigation evidence, not a substitute for a room-by-room route.

01KIRA → AXE → KASEI

Dry Canyons opening and the first three achievement bosses.

Open guide →
02SHIELD → TANK → HAKU

Early full-release cluster; use the recording timestamps to jump to each fight.

Open guide →
03MOKUSEI → STICK → SPEED → KETSURO

Midgame encounters, including the parry and speed checks.

Open guide →
04DOSEI → REAPER & SHADE → HORN → RED ASH

Late route with the dual-boss and swamp checkpoints.

Open guide →
05AKAI TSUKI → Boss Rush → MAAKYUURII

Endgame sequence and the final timestamped encounter in the supplied recording.

Open guide →

Achievement-confirmed full-game boss names

These names come from the July 24 achievement dataset in the supplied materials. They confirm boss existence and defeat conditions, not yet full walkthrough routes, drops, move names, or reliable builds.

SHIELD

Early full-release boss after the Demo route; prioritize guard breaks and avoid treating the shield as a normal stagger target.

Achievement source

TANK

Heavy boss in the early full-release cluster; keep stamina for exits instead of trying to race it.

Achievement source

HAKU

Great Lake boss in the supplied current-release sequence; use the recording timestamp as the route anchor until a room guide is captured.

Achievement source

MOKUSEI THE TITAN

Darkclaws Forest titan encounter; use the recording timestamp as the route anchor until a room guide is captured.

Achievement source

STICK

Parry-focused boss tied to PARRYSAUR!; use it as a deflect consistency check before later fights.

Achievement source

SPEED

Forest-speed encounter; short punishes are safer than long strings while learning its tempo.

Achievement source

KETSURO

Later grounded boss; conserve posture and do not burn all recovery tools before HORN.

Achievement source

DOSEI THE GIANT CLAW

Late giant-claw fight; side positioning and heal discipline matter more than raw trading.

Achievement source

REAPER & SHADE

Dual-boss fight confirmed by the achievement condition; separate the two threats before committing to heavy attacks.

Achievement source

RED ASH

Endgame ash boss and one of the final progression checks; enter with a stable weapon and spare heals.

Achievement source

HORN

Chainbreaker boss visible in official media context; treat charge punish windows as the main learning target.

Achievement source

AKAI TSUKI

Final boss evidence in the supplied recording: Blood Moon / True Form at Peak of the Ancients (45:20).

Current-release recording

MAAKYUURII

Hidden Ice King / Flame Reborn encounter recorded after the Boss Rush segment (56:57).

Current-release recording

How to use the later-boss notes

These hub notes are intended to answer searchers who need order and preparation today. They are not yet full standalone fight pages. The next upgrade should be screenshots, exact attack names, safe punish windows and reward captures for SHIELD through RED ASH.

Universal prep that does not fake frame data

  • Enter with a plan for stamina, not a plan to spend the whole bar.
  • Watch one complete attack sequence before committing to a long punish.
  • Move the fight away from arena walls when the camera starts compressing your view.
  • Change one variable after a loss: positioning, attack count, defensive choice or attribute allocation.
  • Use Soul Arts and Boss SP abilities only after you understand their current mana/cooldown behavior.