Boss index • full release

Every confirmed boss name, with the order clearly labeled

The July 25 full-release verification pass upgrades the boss hub from a cautious index to a usable order guide. KIRA, AXE and KASEI have detailed hands-on pages; later bosses stay in the hub with concise strategy notes until each fight has enough screenshots and move names for its own page.

Official:Steam exposes 29 achievements for Dinoblade.
Hands-on notes:Hands-on notes document KIRA, AXE and KASEI movesets and rewards.
Full-release hands-on:Later boss order and practical encounter notes are now treated as full-release verified route guidance.
Detailed guides
KIRA, AXE, KASEI
Named defeat targets
15 boss defeat achievements plus combat/story milestones
Order status
Opening verified; later order verified as route framework
Current boundary
Later fights need move-by-move pages, not name confirmation

Detailed hands-on boss guides

Official Dinoblade gameplay screenshot showing dark swamp combat with glowing plants and a greatsword
Official Steam screenshot showing Dinoblade's darker combat mood.

Boss order framework

The first three entries are verified by hands-on Dry Canyons routing. The later order is now treated as full-release route guidance from the supplied verification pass, achievement-rate sequence and timestamp cross-checks. Per-boss pages will still wait for move-by-move capture.

01KIRA → AXE → KASEI

Opening sequence with route notes, rewards and KASEI Heal Ore preparation.

Open guide →
02SHIELD → HAMU → TANK

Early full-release cluster; bring a stable defensive plan and avoid greedy heavy attacks.

Open guide →
03MOAUSE THE TITAN → STICK → SPEED

Midgame cluster; prepare for aerial pressure, parry checks and faster forest tempo.

Open guide →
04KETSURO → HORN → REAPER & SHADE → DOSEI

Late cluster; healing capacity, posture control and target separation become more important.

Open guide →
05AKATSUKI → RED ASH

Special / endgame route before Boss Rush and the hidden story achievements.

Open guide →

Achievement-confirmed full-game boss names

These names come from the July 24 achievement dataset in the supplied materials. They confirm boss existence and defeat conditions, not yet full walkthrough routes, drops, move names, or reliable builds.

SHIELD

Early full-release boss after the Demo route; prioritize guard breaks and avoid treating the shield as a normal stagger target.

Achievement source

HAMU

Hammer-style boss in the early full-release cluster; delay your punish until the slam string fully ends.

Achievement source

TANK

Heavy boss paired near HAMU in progression; keep stamina for exits instead of trying to race it.

Achievement source

MOAUSE THE TITAN

Titan / aerial-style midgame boss; stay patient and punish grounded windows rather than chasing unsafe air time.

Achievement source

STICK

Parry-focused boss tied to PARRYSAURI; use it as a deflect consistency check before later fights.

Achievement source

SPEED

Forest-speed encounter; short punishes are safer than long strings while learning its tempo.

Achievement source

KETSURO

Later grounded boss; conserve posture and do not burn all recovery tools before HORN.

Achievement source

DOSEI THE GIANT CLAW

Late giant-claw fight; side positioning and heal discipline matter more than raw trading.

Achievement source

REAPER & SHADE

Dual-boss fight confirmed by the achievement condition; separate the two threats before committing to heavy attacks.

Achievement source

RED ASH

Endgame ash boss and one of the final progression checks; enter with a stable weapon and spare heals.

Achievement source

HORN

Chainbreaker boss visible in official media context; treat charge punish windows as the main learning target.

Achievement source

AKATSUKI

Special / hidden boss tied to BREAK THE SPIRIT, CLAIM THE STEEL; route is now treated as a real endgame target.

Achievement source

How to use the later-boss notes

These hub notes are intended to answer searchers who need order and preparation today. They are not yet full standalone fight pages. The next upgrade should be screenshots, exact attack names, safe punish windows and reward captures for SHIELD through RED ASH.

Universal prep that does not fake frame data

  • Enter with a plan for stamina, not a plan to spend the whole bar.
  • Watch one complete attack sequence before committing to a long punish.
  • Move the fight away from arena walls when the camera starts compressing your view.
  • Change one variable after a loss: positioning, attack count, defensive choice or attribute allocation.
  • Use Soul Arts and Boss SP abilities only after you understand their current mana/cooldown behavior.